I am a big believer in the pedagogic power of narratives. So, unsurprisingly, I am always interested in how others narrate their points in their (online) courses and learning tools. Here are a few interesting examples that I have saved for my own reference. The blurbs are mostly in the developers’ own words. Hmmm, it feels like this summer I am just making mixtapes one after another here.
The Hero’s Journey in Higher Education (Robert Farmer, Innovative Practice in Higher Education): This paper outlines and makes the case for a new, twelve stage narrative approach to the design of university modules. The twelve stages in the narrative approach to module design mirror the twelve stages which comprise the hero’s journey in myth and legend, as discussed in the work of Campbell (1993) and Vogler (1985). See also “the quest for the PhD” (McCulloch, 2013).
Game of Research (LSE): This game functions like Snakes and Ladders in that players will roll a dice and count squares along the board. However, in this version the ‘snakes’ contain a research-related setback and the ‘ladders’ have a positive research-related activity. See also the PhD Game.
E-learning Training on Prevent (HM Government): This offers an introduction to the Prevent duty and explains how it aims to safeguard vulnerable people from being radicalised to supporting terrorism or becoming terrorists themselves.
Responding to Hate and Extremism (Centre for Hate Studies): A suite of digital training modules which will equip you with evidence of ‘what works’ in challenging hate and extremism and in supporting those affected by it.
Facing Facts Online: With this course you will explore what hate speech is and why it is difficult to define. You will get an understanding of the harm of hate speech on individuals and on society.
Bad News (DROG): In this game, developed as a publicly accessible media literacy tool, you take on the role of fake news-monger. Your task is to get as many followers as you can while slowly building up fake credibility as a news site.
UnBias Awareness Cards: News feeds, search engine results, and product recommendations increasingly use personalisation algorithms to help us cut through the mountains of available information and find those bits that are most relevant, but how can we know if the information we get really is the best match for our interests? The EPSRC-funded project team have developed an educational toolkit, including the said Awareness Cards, to help (young) citizens learn how to assess the trustworthiness and fairness of systems that heavily rely on algorithms.
The Legislator: License to Bill (Daily Show): In this game, released in the aftermaths of the 2019 El Paso shooting, your objective is to get gun control legislation passed by the Congress. It basically involves navigating through a series of decisions in order to get your bill passed — culminating in an intense showdown with Mitch McConnell himself as the final boss.